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Daniel Grove Photo
United States
Приєднався 17 тра 2017
This is my official UA-cam channel where I'll share behind the scenes, give tips for new photographers, teach various software solutions, as well as give product reviews.
DanielGrovePhoto.com
Facebook.com/DanielGrovePhotography
DanielGrovePhoto
DanielGrovePhoto.com
Facebook.com/DanielGrovePhotography
DanielGrovePhoto
Make a katana in Blender
Learn to make your own katana with easy techniques includeing 3 different ways to make a wrapped hilt design (textured, boolean, modeled).
Переглядів: 262
Відео
Make abstract animated art in Blender
Переглядів 1819 годин тому
Here's some fun tricks to quickly make abstract and automatically animated artwork within Blender 4.2 This uses simple modifiers to achieve, I'll also share some great tips for adding visual interest, camera settings, and lighting tips. 0:00 Intro 0:15 Basic setup 1:22 Auto animating the displacement 2:54 Camera setup and options 4:59 Materials 7:13 Lighting 7:46 Further modifier options 9:18 I...
Lightroom Headshot Edit Walkthrough
Переглядів 4821 день тому
In this video I'll show you how I edited these headshot sessions with retouching, adjustments, masking, and more! You'll learn some great Lightroom tricks as well as tips on lighting and posing.
Trisha & Ashton Wedding at Chapel Dulcinea
Переглядів 8928 днів тому
A lovely small wedding with this beautiful couple. Venue is Chapel Dulcinea.
Taste of the Southside 2024 recap
Переглядів 50Місяць тому
I got the honor of capturing Taste of the Southside's 2 day event in 2024 and it was so much fun!
Biana & Adam Wedding Highlight Film
Переглядів 71Місяць тому
Biana and Adam's beautiful wedding was at The Milestone in New Braunfels. Photographer: Brandi Morgan Photography
Random Ship in Blender part 2 (procedural spaceship material)
Переглядів 5293 місяці тому
Random Ship in Blender part 2 (procedural spaceship material)
Adding assets & keeping organization in Blender (50+ FREE materials)
Переглядів 8343 місяці тому
Adding assets & keeping organization in Blender (50 FREE materials)
Random Ship in Blender part 1 (kit-bashing & asset mining)
Переглядів 1,1 тис.3 місяці тому
Random Ship in Blender part 1 (kit-bashing & asset mining)
Fixing perspective in Lightroom Classic
Переглядів 1654 місяці тому
Fixing perspective in Lightroom Classic
Make mechanical rigs without bones in Blender!
Переглядів 1,4 тис.4 місяці тому
Make mechanical rigs without bones in Blender!
Improve your photography with manual exposure mode!
Переглядів 1524 місяці тому
Improve your photography with manual exposure mode!
Don't go to college for photography!!! #photography #college #career
Переглядів 545 місяців тому
Don't go to college for photography!!! #photography #college #career
Bridget & Jake Wedding Highlight at Posey Meadows
Переглядів 1365 місяців тому
Bridget & Jake Wedding Highlight at Posey Meadows
Make realistic vines in Blender with Geometry nodes
Переглядів 2 тис.5 місяців тому
Make realistic vines in Blender with Geometry nodes
How to win photography jobs on facebook
Переглядів 665 місяців тому
How to win photography jobs on facebook
Lets Talk Business Podcast Meetup recap video
Переглядів 656 місяців тому
Lets Talk Business Podcast Meetup recap video
How to remove green screen, change backgrounds, and retouch headshots in Photoshop.
Переглядів 9836 місяців тому
How to remove green screen, change backgrounds, and retouch headshots in Photoshop.
Make a derelict spaceship in Blender! Procedural hull and space scene.
Переглядів 1,6 тис.6 місяців тому
Make a derelict spaceship in Blender! Procedural hull and space scene.
Futurstic Wedding Workshop highlights
Переглядів 617 місяців тому
Futurstic Wedding Workshop highlights
Star Wars inspired spaceship kitbash speed build
Переглядів 3217 місяців тому
Star Wars inspired spaceship kitbash speed build
Make photo collages in Lightroom Classic
Переглядів 4,4 тис.8 місяців тому
Make photo collages in Lightroom Classic
Alex & Kassy's wedding highlight at Hayes Hallow
Переглядів 1658 місяців тому
Alex & Kassy's wedding highlight at Hayes Hallow
Is this ok for 4.2 and is it the same number of gears... August 2024..
I don't believe driver expressions have changed. Should work fine
why are there two outros?
Oops haha because editing too late probably
There is another way, besides knowing the number of teeth. It's using the same logic, but dividing the size X or Y (which is equivalent to the diameter) of the larger gear by the smaller gear! You can always use the same expression: #frame*0.01* (largergear/smallergear), without having to "copy and paste" the drive, and using a minus sign in front of the 0.01 to control the direction! This way, you can scale your pulley so the teeth fit, no worries.
Cool
Good
My panoramas comes out pixelated 😢
Did you export it? Is it still pixelated?
@@DanielGrovePhoto I figured it out . Thank you 🙏🏽
This was great! Nice to know a few tricks for removing the green screen. Thanks for sharing.
The original image of the backrooms also has different wallpaper For example: On the second closest wall In the original photo, It has a different wallpaper from The wallpaper that we know and love, The wallpaper looks Like The base color of the walls with a darker version of the base color polka dots, Which made me think that the backrooms has different wallpaper.
neat little trick to zeroing out rotations
Thanks took me a while to find it and perfect it
Amazing tutorial, thanks!! The speed of which you make all these things is mind boggling. I'm working on a commission to make a mechatank for 3D print, and every minuscule part of it takes me 30mins to do - and they're not as detailed as yours. Well.. that's why I'm here. I'm can sculpt monsters and characters well, but this hardsurface modeling is a completely different beast. And yeah I've tried to use hardsurface sculpting, but it never turns out like I want it.
Thanks! I've been hard surfacing modeling for years so it's all I know and the parts I make are usually in my head or part of it is which helps. Maybe find a source of reference images for mechanical pieces either real or fake you can look at while modeling. The various tools like extrude, inside, loop cut are all like the sculpting tools - when you learn them you'll know which to use for the right job.
Yet another brilliant tutorial that can''t be followed with the hair pullingly frustratin Blender 4.2... This version is just horrid. Thanks though! Great job!
Dang you Blender! I'll do a new soon. Shortly after this video went out and blew up they changed the scatter notes with 3.0! I was so annoyed.
@@DanielGrovePhoto I don't get why there is such a push from the devs to ensure everything but stability. Everytime I turn around and brush me teeth, a new version of Blender has been released! xD Looking forward to the next installment, then;) Keep it up!
You didnt really touch on how to deal with the sharp edges of the ship that comes out of the generator. I assume a bevel would be needed but would you just do them manually on every edge? I dont think the bevel modifier would work in this case.
I don't recall having any issues with sharp edges but maybe if you're in 4.2 it's shading them wrong? They changed some things with shading edges in the latest version.
@@DanielGrovePhoto in reality there are no sharp edges, everything has a bevel of some kind. That was the point I was making.
Really nice tutorial for beginners. I wish I had it 10 years back when I started my voyage in Blender. This would've saved my a ton of time, nerves and maybe a lot of grey hairs. :D
why are the the faces on the texture I'm using un even one side doesn't align with the other and i did all the steps picture perfect what is wrong here?
This castle looks amazing
Thanks! I'm not up to date with cool building tricks or interior design in Minecraft just building what comes to mind. Wish I had more time to keep expanding it.
I thought of something else at the start
THIS IS AWESOME!!!
Thank you so much! I love making unique environments for my cosplayers.
Thank you! I will try this. I think I can follow your directions. I hope.
anyone know work around to get TITLES (from Metadata) to be captions. only seems to work in contact sheet
Do I really need a coaster at every corner of this park? And no shows??? That’s what sets this park apart from the rest.
I'm sure there's plenty of shows at Sea World.
This is an awesome video, filled with lots of useful tips and tricks. May I add 1 time saving shortcut? When you have the (free) Mach3Tools addon enabled, the fixing rotation can be simplified. First fix the rotation of the first part, like you showed us. Then back to object mode, select all parts, the one with the proper rotation last (so this becomes the active one). Then control-C, choose copy rotation from the pop-up menu and BOOM!, rotation fixed for all selected parts.
That ring trick saved me a ton of time.
Really needed to tell us more about how it works rather then connecting
The vector math behind it all is beyond me. I just know how to make it and make it look good.
❤
very underrated video! it was awesome! thanks a lot from Daniel to Daniel ;)
Your thumbail in other videos sucks
What you did to create Atmosphere, to make it smooth out on its edges is just impossible for me to achieve in blender 4.2 I have no clue what I am doing wrong, its been 4 straight hours now. PLEASE HELP!!!!
@@mashonoid I'm sorry to hear that! Blender can be super frustrating sometimes. I'll do a new version for 4+ soon.
Actual tutorial starts at 19:45 Also for newer Blender versions, the "Bake Sound to F-Curves" option can found under "Channel" in the Graph Editor but it is now called "Sound to Samples"
Me not understanding why am i so stupud for 2 days and nothing works in this tutorial until i notice that i failed the first step and created an ICO Sphere instead of UV sphere.
I’m using Blender 4.1 now. The one thing I still don’t understand about the Asset Browser is that in the preferences file path tab; which directory should we specify If we can drag n drop assets between other categories already? In other words: If we prepare asset objects in a Blender file, do we have to add that directory in the preferences Asset Browser file path?
good lord bro this is exactly what I was looking for SO MANY great ideas in 1 vid
Thanks! It's my #1 video and rightfully so! Check out part 2 (kind of) ua-cam.com/video/RXSV-fOtKdI/v-deo.html I was thinking about making a new one with Blender 4.1 just for the heck of it. Only thing that's really changed is some material nodes. Thanks for watching! Check out my awesome scifi assets at blendermarket.com/creators/daniel-grove-designs
Wish you add treads on some of the parts for 3d print.
Treads? I'm not familiar with 3d printing techniques. Would be fun to have these printed and painted. 😊
No part 2?
Or you could remove the problem all together and just use a white backdrop
If you wanted white sure. I normally don't. I also don't own or want to own a bunch of clothe backdrops. This way I can make my own in PS and every job has a unique one I didn't have to buy, store, and setup.
@@DanielGrovePhoto no I mean use a white backdrop to cut them out to replace with any backdrop you want. That way you don't get any green color spill on the outer edges of your mask
@@kaydawgy1999 Oh, true. Sorry. Still have to do some manual brush touchup and with white you may get some glare bleed as opposed to green color bleed. I think grey might be best for this kind of work. I was given these images by a company, I don't personally use green screen due to the color issue.
Found this in "How Geometry Dash Will Soon Be CHANGED FOREVER (Geometry Dash 2.2)" and just HAD to find where it was from, this is really nice. :)
What is geometry dash and how did it link to my video?
This is a underrated video.
I agree! It took me so much to learn these tricks and I wasn't finding them anywhere. And who doesn't love a great realistic gear train animation!
Nice work! Looks like fun!
it was and I got free tacos and agua fresca from a booth I took some good photos of! I almost showed them my dancing skills too, they weren't ready for that.
Just came across your fabulous tutorial here...thanks for sharing!
@@professordeb thanks! It's a few versions old but still a gem! Check out my other tutorials in my blender Playlist.
Hi Daniel, I know this is a 4 year old video and you may have figured this out, but.. when you were having troubles extruding with the mirror and it creating new faces in the middle. If you turn on "Clipping" in your mirror setting, it won't do that.
Thank you for a tutorial without a G' Dam accent i'm sick of them imitating English!
Haha yeah they are doing their best. English is hard!
I'm not really good at listening to tutorials at all so can I just have the project file
I really like this workflow. Looking great.
Trying to follow, but in 4.0 and above.. they got rid of Musgrave.
Use noise texture node
@@DanielGrovePhoto Yep, everyone says that.. but not how to replicate it. I found a video showing how to get noise to replicate musgrave... just sad that MOST people stop at "use noise"
Sorry about that. I personally havnt upgraded to that version yet so no experience with it as of today. @@Some_Guy_Called_Raven
@DanielGrovePhoto no worries. They also got rid of auto smooth lol. But we adapt.
Man, i was struggleing in MAYA to pull that off. Thx a lot! Turns out, Blender is in certain ways much better than MAYA and it pisses me of quite a bit that i pay so much money for a programm that ist constanly crashing and lacks so many smart tools to get around. Still, i find Blenders UI hostile. but...nobody is perfect :)
Nice! It just ends like that? Always great shots that tell a great story of love.
thank you much appreciated
Too many steps, too complicated to apply when editing dozens of photos.
Turn the steps in to an action! Do it all with one click then tweak the settings if needed before saving.
Thanks
"So we've got a one by one by one square, cube... wait, one by one cube feet... one by one by one foot cube cube. wha-foot cubed cube? I don't know." That hits hard ❤
haha just thinking outloud, it often makes me laugh!
Awesome!! I'm making a space game so this is perfect.
Very cool! How are you making the game? What role does Blender play and what are it's limits when it comes to game design?